Developing and maintaining AI systems and behaviors using Unreal Engine 5’s frameworks and custom code, collaborating with design and gameplay teams to build robust AI architectures, and enhancing and optimizing existing AI components for performance, scalability, and realism.
Requirements
- Strong C++ programming skills
- Experience working with Unreal Engine 4 or 5, particularly with AI Framework: Behavior Trees, Blackboards, Navigation Mesh, Pathfinding, and Perception systems
- Experience in debugging and profiling AI systems using Unreal’s built-in tools
- Experience using source control systems such as Perforce or Git
- Familiarity with gameplay programming principles, event-driven logic, and data-driven authoring pipelines
- Solid understanding of math and algorithms relevant to AI (vector math, spatial reasoning, and pathfinding heuristics)
- Fluent spoken English and strong communication skills
Benefits
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Learning & Development opportunities
- Mentoring, lectures, participation at industry conferences and events