FunPlus logo

FunPlus

Entertainment, Tech, Software & IT Services
funplus.com
1001-5000 employees

FunPlus, founded in 2010, is one of the world’s largest privately held gaming companies, building and publishing cross-platform mobile and PC titles that blend cutting-edge technology with compelling IP. The company’s portfolio includes hit franchises such as State of Survival, King of Avalon, and DC: Dark Legion, and it supports a global ecosystem of 2,000 developers, designers, and marketers across studios worldwide. FunPlus differentiates itself through its integrated development-and-publishing model, leveraging data-driven insights to optimize player experience and monetization. Its culture prioritizes creative freedom, collaboration, and a data-centric approach, attracting top talent who thrive in a fast-paced, innovative environment. The firm also offers services in mobile game development, publishing, creative production, global communications, and brand management, positioning it as a one-stop partner for studios seeking to launch and grow immersive games.

Open Positions

IT Administrator

Lisbon, Portugal
Posted Jan 31
Full Time

3+ years of experience in IT administration, strong problem-solving skills, and excellent communication in English

Other

Technical Artist (UE5)

Portugal
Posted Jan 31
Full Time

3+ years of experience as a Technical Artist, proficiency in Unreal Engine, Python, and MEL scripting, strong knowledge of 3D modeling software, artistic sensibility, and problem-solving skills

Other

Senior Gameplay Programmer (UE5)

Lisbon, Portugal
Posted Jan 31
Full Time

Bachelor's degree in Computer Science, Game Development, or related discipline. 2+ years of gameplay programming experience with Unreal Engine

Arts and Design Jobs

Curricular Internship (Games)

Lisbon, Portugal
Posted Jan 31
Internship

University students with passion for games and interactive media, willingness to learn, and basic knowledge relevant to the chosen area

Other

Combat Game Designer

Lisbon, Portugal
Posted Jan 31
Full Time

5+ years of combat or systems design experience, deep understanding of melee and ranged combat design fundamentals, and proven ability to tune deterministic combat systems

Other